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    Blackguards 2 - game update v.2.1 A-Z | # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
    March 17, 2015 393 views, 54 downloads, 1 comments
    GAME PATCH | Blackguards 2 - game update v.2.1 (patch) ...
    A sequel to a cRPG developed by Daedalic Entertainment, in which the player is tasked with leading a team of raiders in order to save Aventuria from the attack of the Nine Hordes.

    File Size: 750.8 mb:

       DOWNLOAD



    Gameplay-facilitating patch for Blackguards 2 - game update v.2.1. This trainer may not necessarily work with your copy of the game.

    In order to unpack this file after download, please enter the following password: trainer if ask.

    For unpacking files we recommend using a free software - 7-Zip.

    ----------------------------------------------------------------------------------------------

    v. 2.1

    MAJOR

    fixed a potential freeze during Battle of El'Halem

    fixed game breaks if renaming savegames during battles

    fixed faulty win condition in Benivilla Forest recapture scenario

    corrected win condition issue in Niobes Estate

    fixed game breaks if spawning entities die

    fixed a potential error source in Shinna preparation battle win conditions

    fixed problem that Faramud's dialog was deactivated when whole map was conquered

    fixed a problem with with Cassia-Dialog that hindered the game to progress

    fixed carnage training fight that wasn't triggered correctly

    fixed freeze on some maps when using the LoS tool

    BALANCING

    reduced critical hit chance of bounty hunters to zero

    destructible Crystals can now be destroyed with a single melee hit of any damage type

    lowered damage threshold to interrupt Great Petrifier's eternal petrification power

    made Zurbaran's Seduction of Niobe more likely to be successful

    added additional belts to lorfas merchant's supply

    hammerblow maneuver now causes triple damage

    more aup damage and exp costs for feint maneuver

    more damage and exp costs for aimedthrust maneuver

    additional wound and increased aup costs for sniper

    reduction of the offhand bonus of dualwield 1 and dualwield 2

    increased exp costs of dualwield 1 and dualwield 2

    adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)

    increased the wound penalties

    MINOR

    corrected Great Petrifier's collision for Line-Of-Sight calculations

    corrected Great Petrifier's dodge animation

    adjusted size of deployment zones in several maps

    improved camera start locations in several defend and recap scenarios

    increased camera scroll speed on Adamant Map

    fixed a few missing sounds on interactive environment

    reduced resistances of insect warrior in Lorfas

    optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sabotage fights

    fixed a problem in battle of mengbilla battle- that hindered catapult impacts if cassia was very good or very evil

    added hint for treasure chests

    fixed minor issues with barrel towers in a couple of maps

    added more cheering to arena battle

    made traps and interactive objects trigger if entities spawn on them

    fixed a potential dialog bug in the goblin mine

    set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected

    fixed an issue with 3d models not disappearing in escape zones

    fixed dialog after losing preparation battle for first chimerologist

    fixed Nasrin's stats, items and portrait

    removed spider webs' spike damage resistance

    corrected win conditions timing issues in several defend and recap scenarios

    fixed an AI problem in Marwan Strikes Back scenario

    reduced enemy spawn in goblin mine defend scenario

    fixed berserk elixir

    removed two potential error sources in archer AI s

    Tykates now vanishes correctly from his cage when released or executed

    repaired missing texture link in Jester Wood gore

    corrected hex cell height levels in a few maps

    improved AI interaction with Ecliptifactus entities

    added hint boxes for chimera conversions with the Hell Organ

    fixed a problem with partial success in El Halem preparation battle

    fixed swamphole so it properly reacts to knocked back entities

    fixed dialog timing in Adamant battle

    repaired Morfu sounds

    fixed problem that Takate and Zurbaran were set inactive when their dialogs are done.

    fixed broken narrator-screen prior to ElHalem.

    fixed some Problems with Riz' dialogs

    fixed dialog option about saving Mirai in Marwan's throneroom

    fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in Takate's dialog in the camp

    fixed some minor dialog-problems

    fixed problem with achievements "The Saint" and "The Monster"

    fixed Knockback so it no longer pushes victims through Fortifex walls

    fixed the Screen of "four years later" just displaying "4" in Japanese

    corpofrigo lvl4 no longer breaks if cast on a neutral object

    fixed an issue with difficulty levels are not being applied correctly

    added tooltip for difficulty level option

    added path-dots on worldmap that were missing when re-entering from the camp

    opening the tutorial in battle no longer breaks the interface

    improved font rendering on high resolutions

    fixed some resolutions not working correctly

    ecliptifactus clone can no longer use the 'guard' action

    fixed issue with traps not working after un-/selecting them multiple times

    added multiple small GUI and loading time improvements

    fixed poison effects that were not shown correctly on some weapons

    fixed camera sometimes behaving strangely on worldmap

    fixed battlelog not showing correct number of wounds

    fixed multiple errors in the comparison of item effects

    fixed auto-sequence not stopping speech if skipped

    removed need to click right mouse button after using a free action (e.g. throwing a weapon)

    converted creatures no longer trigger attacks of opportunity from the own team

    multiple small visual fixes

    solved a few issues with text not scaling properly

    fixed a problem where two different items with the same localized name in the deion box

    enabled the battle shortcut buttons during the enemies' turn

    character story progress buffs are now correctly displayed on the character sheet

    ----------------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------

    All files and updates for this game: DL:
    Blackguards - game update v.1.2 (Feb 13, 2014)
    44
    Blackguards - game update v.1.3 (Mar 5, 2014)
    67
    Blackguards - game update v.1.4 (Aug 4, 2014)
    83
    Blackguards - game update v.1.4 Untold Legends (Aug 4, 2014)
    84
    Blackguards - game update v.1.6 (Sep 2, 2014)
    39
    Blackguards - game update v.1.6 Untold Legends (Sep 2, 2014)
    89
    Blackguards 2 - game update v.2.1 (Mar 17, 2015)
    54

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