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    Ageod's To End All Wars - game update v.1.01 A-Z | # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
    December 1, 2014 263 views, 51 downloads, 1 comments
    GAME PATCH | Ageod's To End All Wars - game update v.1.01 (patch) ...
    A turn-based war strategy developed by the renowned studio AGEOD together with an experienced publishing duo Matrix/Slitherine. Ageod’s To End All Wars is set in the years 1914-1918 and fully recreates all military operations that took place in Europe during the WWI.

    File Size: 13.7 mb:

       DOWNLOAD



    Gameplay-facilitating patch for Ageod's To End All Wars - game update v.1.01. This trainer may not necessarily work with your copy of the game.

    In order to unpack this file after download, please enter the following password: trainer if ask.

    For unpacking files we recommend using a free software - 7-Zip.

    ----------------------------------------------------------------------------------------------

    v. 1.01

    Changelog:

    Gameplay

    • Grand Headquarter can have more armies.

    • TrenchLevel memory: If you have at least 50% military control, you can get the previous trenches of the region!

    • Improved supply in-stack distribution

    • Stacks helping others through MTSG will be placed back in their original region, even if in retreat. Posture will be defensive, not passive.

    • Stacks assaulting a structure and ordered to retreat will simply stop the attack.

    Interface & engine

    • Decision cost added instantly to interface.

    • Fixed negative display loss in resources.

    • Fixed reversed battle plans effect display

    • Fixed bullets display in cityscape

    • Message panel opens on scenario start (allows seeing first red pop up)

    • Fixed resources costs display issue (gui game options)

    • Fixed crash in stack panel

    • Added back random variation in display loss

    • Commander in Chief indicator shown in Stack panel (in yellow and in tooltip on unit)

    • Music sound volume can now be tweaked (yeah!) - need editing a file though:

    • you can alter music volume by adding a value between 20 and 100 in UserInterface.opt

    • inoMusicVolume = 60 // music volume, default is 60

    • Tooltips are shown in hosting if battle report or planner

    • Can see up to 20 nation tags in recruit panel

    • Regions list show ammo amounts only in the supply column

    • Supply filter (2) improved

    • Fixed railpool value disappearing if at the low level

    • Flag shown during an ongoing battle will be the one of the Commander in chief.

    • Fixed a display glitch in message panel

    • Battle planner improvements:

    o Day of battle shown

    o Colored, more detailed battle plans deion with advice

    o Terrain tooltip shown on terrain icon

    • Up to 3 leaders (the most important ones) per side shown, with tooltip indicating their command

    • % of your troops (and number of elements) in infantry, cavalry, artillery, tank. Same for the enemy.

    • Most preeminent posture shown for you and enemy. If low cohesion, special indicator.

    • In Ledger, Unit List, units under construction are now shown as fixed.

    • Enlarged Event window for better readability

    • New option (Main Menu/Options/Media Tab) to get back the old postures/ROE buttons

    • Equipment captured during battle traced in turn history

    • Can't enter anymore (and erroneously) in structures not designed to handle sieges

    • When doing drag&drop, name of over region appears

    • Added 2 moddings options for command AlterCuSubUnit : SetSupplyPerc & SetAmmoPerc

    • Can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon

    • Fixed a display bug in region list leading to false infos

    • Ammo trains gauge now displays ... ammos!

    • Innate supply production of a region is now shown in the first structure tooltip when checking structures by ctrl-click.

    • Also corrected supply and assets production not taking into account loyalty/alignment

    • Tooltip background rectangle can have color and opacity changed by modding

    Historical setting, data and events

    • Fix for weird off map naval moves in the Atlantic Ocean

    • Events to cover arrival of US forces in France.

    • Added AI events for key landings (Basra, Dardanelles, Riga Gulf, Finland)

    • Exported 2 new scenarios (West 1914, East 1914) for further testing – please provide feedback

    • Spanish translation included: many thanks to Picaron and Haplo for their precious help

    • German translation included: many thanks to Dominic and Gerd for their precious help

    • More ammos on units, revised artillery usage and power

    • Reintroduced the Baltic Shipping box as a shipping/commerce offmap box, for supplies and trade

    • 17 new Russian generals (with their pictures) added + fix to 5 other Russian generals

    • Fixed missing RR links in southern Finland (Helsinki-Lovisa-Kotka)

    • Added Events for Japanese siege and assault on Tsingtau (only if Japan joins the entente)

    • Added Events for heavy warships 1914 under construction (GER, FRA, RUS and AUS)

    • Fixed double generals (Artamonov at start, Sarrail when Salonika option taken)

    • All 3*** leaders CombatDeathChance set back to 0, to avoid losing a GHQ commander from a stray bullet...

    • NavalBase / TradePort: SupplyWant & AmmoWant level increased (3 to 8)

    • Islands and off-map regions local supplies increased, should help fix Singapore or Helgoland issues

    • Army_GER_Riemann : file named erroneous, now fixed (added correctly named file)

    • Leader Savov (BUL) missing pictures added + Fixed errors in other portraits

    • Added more corps names for factions to avoid blank names when exceeding the 100 mark.

    AI

    • SplitLargeStacks anti doomstack algorithm

    • AI better at buying replacements and units

    • AI Agents will be less predictable

    • Tweaked AI so that commerce ships stay much more in commerce box

    • AI less prone in retreating into structures in regions part of the front.

    • Initial AI agents removed after 4 turns

    • AI Agent infos on stack tooltip (debug mode only)

    • Less recombination per turn

    • AI help to construction of Anzac and Indian troops to Egypt

    • AI will focus less on Antwerp

    • AI will calculate fronts faster

    ----------------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------

    All files and updates for this game: DL:
    Ageod's To End All Wars - game update v.1.01 (Dec 1, 2014)
    51
    Ageod's To End All Wars - game update v.1.02 (Mar 4, 2015)
    25
    Ageod's To End All Wars - game update v.1.03 (Jun 18, 2015)
    32

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